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Not quite art |
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Page 2 of 4 ![]() 'Drawing Cartoons is Fun!', from Robert Crumb's Despair (Print Mint, 1969). The caveat at the end, 'It's only lines on paper, folks!', would come back to haunt Crumb when his comics were repeatedly busted in the courts. The changing industrial contexts in which these comics were produced will be explored. This includes: how the traditional children's comics were subverted in the 1960s and 1970s by the underground 'comix' movement (as in X-rated), which turned the medium on its head by adding sex, drugs and radical politics; and how, in turn, these gave way to a fan-based production system that privileged superhero stories, and which spawned a multiplicity of styles and formats, including the controversial 'graphic novel'. We need to be clear. The book is not about making a statement that comics are "Art". Why comics have not been invited to enter the cosy world conjured up by that term is not difficult to explain. Throughout their history they have been perceived as intrinsically 'commercial', mass-produced for a lowest-common-denominator audience, and therefore automatically outside notions of artistic credibility. (By the same token, the most successful comics commercially have been those least likely to appeal to a 'sophisticated' palette.) This is why comics have been relegated by the hip art world to the status of "found objects" and 'trash icons'. It is also why comics creators have never been respected as 'artists', and have historically been left open to exploitation: not uncommonly, they remain anonymous while the characters they have created go on to become household names (everybody knows who Superman is, but how many people can name his creators?). |